Fighter

Restrictions: None
Free Stuff: Rank 1 Prowess
Governing Skill: Combat
Slot Skill: Combat Slots
Class Skills: Weapon Skill (per size), Prowess
Trained Skill Options: Lore (Culture), Armorsmithing, Mining, Weaponsmithing
Unique Class Ability: Expertise – Once a Fighter reaches Weapon Skill 3 with one size, they treat all other sizes as at least Rank 1. At Weapon Skill 5, they treat all other sizes as at least Rank 2. A Fighter must still purchase Ranks 1 and 2 in other sizes to increase their Weapon Skill to 3 or higher.
Specializations: Defender, Ravager, Tactician

Defender

The Defender is better suited to tanking, and pulling the aggression of their enemies.

Skill: Stalwart – Light armor worn gains an extra 4 Armor Points per Rank of Stalwart. At ranks 2 and 4, the Fighter gains +1 DR against Piercing damage.

Techniques:
Rank 2: Redirect – The Fighter may take the effect of any rank technique or strike that hits any ally within 5’ of the Fighter. This technique cannot then be countered.
Rank 4: Cower – This shout from the Fighter reduces the swing of enemies by -2 for 30 seconds. Resist Charm 4 to cancel.

Ravager

The Ravager focuses on higher damage, benefiting from the deaths of their enemies.

Skill: Bloodlust – For every enemy they help fell in combat, the Ravager gains +3 current and maximum Hit Points and +1 weapon damage, up to the rank of Bloodlust (Maximum +5 damage, +15 HP total).

Techniques:
Rank 2: Undying – The Fighter may continue to fight after 0 health, down to -2 per rank of Bloodlust and Prowess (maximum of -20). This technique must be used before hitting zero. If the Fighter is healed above 0 during combat, this technique must be used again to continue the effect.
Rank 4: Enraged – Next 3 melee attacks are treated as Crushing Blows, whether the strikes hit or miss. This technique must be used during combat, and ends when combat is over.

Tactician

The Tactician focuses on supportive and team-aiding skills to balance the field of battle.

Skill: Field Experience – The Fighter may shift their own Combat slots to a touched ally that has expended any type of theirs. Slots must be equal to or lesser than rank of Field Experience.

Techniques:
Rank 2: Insightful – While outside of combat, the Fighter may use this technique to tell the full health, base swing, and main governing tree of a target after studying them for one minute.
Rank 4: Reposition – This technique may not be used inside of combat. This technique allows one ally per rank of Field Experience to move up to 20’ from their current position, but may not move closer than 10’ to an enemy. This technique may only be used once per scene.