Tridia is an original fictional setting, a blend of high fantasy that has something for everyone. How can we claim this? Because half of what makes up Tridia is what YOU bring to it! Players are able to introduce their own elements to the world, shaping its story, setting and experience.
Player characters are based in Stormgard Canyon.
Other regions in Tridia include:
- Blackwater Delta & Lake Ebon
- Brimstone Badlands
- Cloud-Capped Isles
- Hills of Iron
- Sirrocan Swamp
- Taure’malda (The Forest of Gold)
- The Rift
- The Rimelands
- Titanspine Mountains
- Valley of Bones
Regions in Tridia are cut off from each other by hundreds of miles of wilderness and the Tempest. Imagine a Category 5 hurricane that causes strange magical phenomena, generates terrible monsters, never ends, and travels across all of the known world. That’s the Tempest. Legend says it was created by dragons, the most powerful magical creatures known to ever exist. The ancient magic of the dragons affect the world of Tridia in ways no one truly understands, and the Tempest still holds many mysteries. Because of the Tempest, the majority of Tridia is not consistently safe enough to build roads between settlements. However, traveling from one region of the country to another isn’t impossible… just very difficult and risky. But if one is determined and skilled enough and takes the time to do it, you can get almost anywhere on foot… eventually.
If you don’t want to spend months walking across the country and risking death by Tempest, you might use a gate. Tridians of the ancient past utilized magical platforms called ‘teleport pads’ to instantly travel the long distances between major cities. As a result of the Tempest’s Onset, these teleport pads shattered. Over time, many of the pieces were retrieved and reconstructed into archways known as ‘Gates’ in an attempt to replicate the teleport pads’ effects… to limited success. Gates can indeed teleport one where they desire to go. They do not require a corresponding gate at the desired location, and can transport people almost anywhere in Tridia. The downside is they are not always reliable. One can take a gate from point A with the desire to reach point B and wind up appearing in an entirely unfamiliar point C. Furthermore, the reliability of their success is different for each gate. Some gates might have a consistent success rate, but only with a few specific locations. Other gates might only function properly at specific times of the day or week. Tempest activity is also known to affect gate travel, but to what extent, people can only guess. For this reason, some people consider travel by gate just as risky as traveling the country on foot. It is unknown how many gates exist in Tridia at this time.