Legend says the violent energies of the dragons’ magic reopened Tridia’s legendary Void Rift, resulting in a massive explosion, the fallout of which still affects this area of the material plane. Today, the area known as the Rift is a shallow, flat crater of rolling grasslands many miles wide. Powerful void energy permeates the area which repels the Tempest and its magic, but not without other effects. Most notably, magic doesn’t always work like it should, and the locals have learned to live without relying on it. A hazy purple fog often blankets the land, said to cause illness or altered mental states if exposed to it for too long. Lacuna, with their inherent tie to the void, are resistant to the effects, and they predominantly inhabit this area. Despite its strangeness, the land is quite fertile, and most of the Rift’s people make their living as farmers. The Rift is known to be more dangerous deeper within the crater, so rather than a large city, locals have settled in many small rural communities forming a ring around the epicenter. At the eastern side of the ring is Treyark, the largest town within the Rift. On the opposite side to the west is a Throatian holy site, the Temple of the Myopic Eye. North of the Rift, a couple miles outside the safety of the fallout zone, are the remains of the Tree of Eli’niwar and the elves who inhabit it.
Local Legend: Many have ventured into the epicenter to uncover mysteries of the Rift and its strange nature. Many do not return, and what few do come back rarely remember much due to the fog within.
Typical Threats: Void beasts and strange eldritch creatures emerge from the fog, causing problems for the locals. Some are nearly harmless pests, while others can be dangerous, necessitating intervention by the local rangers.
Typical Surges: Surges surrounding the Rift are rare and wildly inconsistent. No known pattern of surges is known at this time.
Closest other regions: The Rimelands to the northwest. Taure’malda (The Forest of Gold) to the southeast.