Unlike Clerics, who must choose a God to worship and are granted Divine power by them, Oathbound are empowered by their own strong sense of morality and an oath sworn to uphold these virtues (or vices). Many Oathbound do worship Gods or the powerful elemental lords of other planes, but it is not required. They may simply seek to emulate such deities and disciplines instead.
Restrictions: Must choose 4 Ethos represented by their Deity or Element. May not learn other magic. May not learn Void.
Free Stuff: Rank 1 Prowess, May cast Spells in Heavy Armor and while using Heavy Shields, Smite
Governing Skills: Arcane OR Combat OR Divine*
Slot Skills: (both in-benefit) Combat Slots. Arcane OR Divine Spell Slots*
Class Skills: Philosophies (choice of two matching philosophies considered In Benefit), Prowess
Trained Skill Options: Lore: (Religion) or (Arcana), Armorsmithing, Etiquette, Weaponsmithing
Unique Class Ability – Smite:
The Oathbound may convert spell slots into Smites, converting weapon damage into an elemental type (Light or Dark / Fire, Ice, Air, Earth, or Dark)
*Oathbound Knights get Combat and (Arcane or Divine) slots in-benefit. Oathbounds may choose between Combat and their casting skill to be their main Governing Skill.