Stormgard Keep is the home setting for this chapter of Tridia. This keep is a large box canyon surrounded by woods, and hosts several structures as well as farms. There are many notable places within Stormgard Keep, from the Storm’s Eye structure on the North end that keeps inhabitants safe from the Tempest, to the gated woods with a deep, endless hole called the Swallow along the Southern wall. Along with these locations are many occupants that run the various farms, shops, and manage the guards that help protect the canyon.
Politically, Stormgard is run by a council of the various leaders within the keep, with the Keeper of the Storm’s Eye as their figurehead and tie breaker in any decisions
The short timeline for Stormgard says it was found roughly 20 years ago by the current council members, who disbanded their group of adventurers to clean up and settle down in the canyon. Since claiming this structure, the inhabitants of Stormgard have slowly grown as people leave behind their caravans, wander through the woods, or simply leave their life behind to live somewhere a bit quieter.
- Storm’s Eye: The main hub for this chapter of Tridia. This large structure is built into the North end of the canyon and has many tunnels, storage spaces, and apartment-like rooms dug deep into the rock wall. The structure is relatively safe from any Tempest surges above, and a hearty communal space for the people of Stormgard.
- The Swallow: A fenced off area in the Southern end of Stormgard Canyon, this area keeps the people of Stormgard away from a massive hole that has no seeming end. This deep black void has had creatures regularly crawl out of its depths and attack people, though not all are instantly dangerous to the inhabitants of Stormgard.
- The Bow and Toil: Located in the Night Owl neighborhood, this building is an archery supply shop, as well as a monster hunting den for entertainment and giving a goal to those that need it. This pub-like space hosts hunts and offers payments for unique creature’s trophies brought back. The den also offers contracts for special types for creatures on occasion for additional rewards.
- Orn’s Supply Depot: Located at the bottom of Aiden’s Walk, the Supply Depot is a store of sorts that holds many mundane supplies for those coming and going from the Keep. The depot may on occasion have items beyond general mundane use.
- Smelted Together: The local smithy hut located just East of Storm’s Eye, where two smiths work together and their shouting is heard throughout the day and night. Armor and melee weapons can be crafted or purchased here.
- The Hatchery Newcomer Neighborhood – located just outside of Storm’s eye, this neighborhood is where new habitants land first before finding more long term homes elsewhere within the Keep.
- Night Owl Neighborhood – located next to the orchard, this neighborhood is home to many single family huts and the guards that tend to have more night-active lives.
- Sable Roost – The fenced area just outside Storm’s Eye, where many smaller animals and poultry are ranched for food.
- Sable Stables – The large open field near the south wall of the Keep, this pair of stables keeps the larger herding animals and has plenty of space for grazing.
- Full Sun Field – a massive tilled farm area in the center of the keep, where crops that require sunlight all day long are able to grow.
- Half Sun Field – A smaller tilled farmland along the southern wall of the farm, where crops that require shade throughout the day can grow.
- Full Bough Orchard – Located in the center of the keep, these fruiting trees grow a variety of fruits throughout the year.
- Cliff Face Quarry
- Mussel Creek runs through the keep from Northwest to Southeast, its spring located within a small cave system, and drains out into the deep dark hole of the Swallow. It is filled with mussels for easy gathering.
- First Step Bridge – located at the North end of Mussel Creek, this bridge is often the first crossing visitors take towards Storm’s Eye.
- Flight Crossing – Located at the center of Mussel creek, allowing equal access to the various fields and locations within Stormgard.
- Broken Barrel Bridge – Located just outside the Swallow Gate at the south end of Mussel Creek, this bridge was put together by reused wood to gain its namesake.
- Aiden’s Walk– The large staircase located on the Western Wall of the keep, where a small store of supplies is fully stocked at its base for the adventurers that come and go from the canyon.
- Fire Stride Lift – Located on the Eastern wall of the keep, this massive lift can pull adventurers up and down the cliffside to the Bluff above.
- The Gate – Gate’s are a method of long-distance travel in Tridia. Stormgard’s gate is on the western wall of the canyon.
Important Town NPCs
Keeper of the Eye, Vance Grackle: A human man in his 50’s, Vance is the figurehead leader of the council of Stormgard. He was the head of an adventuring crew before they found and settled in Stormgard. He manages the people that come and go from Stormgard, keeping organization between his family, his friends, and those that come to live here.
Vraash Grackle: The younger brother of Vance, this 40’s male human acts as the right hand and a necessary voice of opposition to his brother. He never quite found comfort in settling in the canyon, so spends his days hunting the bluff surrounding Stormgard.
Lorelei ‘Lori’ Grackle: A mid sixties half elf woman, though she has the youthful complexion of elven kind. She manages the workers of the various farms around Stormgard, and can be seen most often within the stables, having a compelling aptitude for handling the animals.
Lavender Grackle: Vance & Lori’s teenage daughter. Her ears are just barely showing a point, but it is uncertain if she falls more human or half elf for now. An ever curious young woman, she can be found working as a farm hand for her mother or picking bugs and snakes from the farm fields. She is often caught peeping over the fence into the Swallow’s area.
Guardmaster of Stormgard, Artur Silfax: The guardmaster is in charge of managing the inhabitants of Stormgard, ensuring safety and peace throughout the canyon outside of the Swallow’s area. They are primarily used as an investigator for theft and vandalism when inhabitants have conflicts they won’t handle directly. A human man in his 40s, Artur has a reputation of being terse and short with the people of Stormguard, who’s only seen respect shown in his voice towards Vance. His judgemental disposition is tolerated solely due to his efficiency in protecting the people under his guard, from would-be intruders and from themselves.
Guardmaster of the Swallow, Ashara Tremorstep: This mid 30’s orcish woman is the head of the guards that patrol and keep an eye on the Swallow. She is a large, scar ridden warrior who’s looming presence is quickly replaced by a jovial, caring personality that shows a heartfelt interest in the well being of those under her protection.
Medical Infirmary, Botan Bonnin Barrington, a.k.a ‘Threebee’: Located within the Storm’s Eye, this small room at the back of the hall has an ever-pungent smell of pure alcohol and an uncanny noise, similar to cricket calls, always emanating from it. This infirmary is a mix of natural repairs and magical curing, focusing greatly on the former.
An elderly shroomish sylph, neither male nor female, Botan is rumored to have crawled out of the Swallow one day and worked their way into being allowed to staying in town. They have a curious fascination with injuries and the healing process, performing plenty of healing through natural salves, bandages, and stitches. On the rare occasion it is needed though, Botan has shown the ability to resurrect a corpse, though the type of magic used is unknown to the few that have seen it.
Reichard Orn: A human man in his 80’s that has been with the Grackles for most of their lives. He is a respected Stormweaver within the canyon, and has an extensive knowledge of materials and oddities.
Nina Deltagale: A mid thirties dwarven Lacuna woman, this young woman with rams horns and short stature do not match the fiery energy she stomps around her forge with. She seems quick to anger, but always wears a cheery, happy smile while speaking with potential customers. She and Maleus are the town’s blacksmiths, forging most of the tools, weapons, and armor for the people of Stormgard.
Maleus Torge: A late 20’s half troll man, he is always quiet and reserved around anyone but Nina. He can often be seen putting her tools on the highest shelf while she works the counter. The two of them can be heard bickering in the forge all day, yet despite this, they are rarely ever seen apart.